Huxley to use SpeedTree RT
according to this article on teamxbox, Huxley will be using the SpeedTree RT technology produced by Interactive Data Visualations to render its in-game foliage. from the article:
This is the same technology in use for several other upcoming games for the Xbox 360, most notably Elder Scrolls IV: Oblivion for the Xbox 360, wherein the trees, plants, and bushes, as I'm sure you've seen, are literally breathtaking.
SpeedTreeRT delivers low-polygon, highly realistic trees and plants, with adjustable wind effects, seamless LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 170 core species.
This is the same technology in use for several other upcoming games for the Xbox 360, most notably Elder Scrolls IV: Oblivion for the Xbox 360, wherein the trees, plants, and bushes, as I'm sure you've seen, are literally breathtaking.




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